arm_at_goal | wb_hal_armtarget | |
atGoal() | guWhiteboard::HalArmTarget | inline |
atGoal() | guWhiteboard::HalArmTarget | inline |
atTargetLocation(HalArmTarget status, HalArmTarget tolerance) | guWhiteboard::HalArmTarget | inline |
atTargetLocation(HalArmTarget status, HalArmTarget tolerance) | guWhiteboard::HalArmTarget | inline |
copyPose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
copyPose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
copyStiffness(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
copyStiffness(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
description() const | guWhiteboard::HalArmTarget | inline |
description() | guWhiteboard::HalArmTarget | inline |
elbowroll | wb_hal_armtarget | |
elbowroll_active | wb_hal_armtarget | |
elbowrollstiffness | wb_hal_armtarget | |
elbowyaw | wb_hal_armtarget | |
elbowyaw_active | wb_hal_armtarget | |
elbowyawstiffness | wb_hal_armtarget | |
from_string(const std::string &str) | guWhiteboard::HalArmTarget | inline |
from_string(const std::string &t_str) | guWhiteboard::HalArmTarget | inline |
get_elbowroll_DEG() | guWhiteboard::HalArmTarget | inline |
get_elbowroll_DEG() | guWhiteboard::HalArmTarget | inline |
get_elbowroll_RAD() | guWhiteboard::HalArmTarget | inline |
get_elbowroll_RAD() | guWhiteboard::HalArmTarget | inline |
get_elbowrollstiffness() | guWhiteboard::HalArmTarget | inline |
get_elbowrollstiffness() | guWhiteboard::HalArmTarget | inline |
get_elbowyaw_DEG() | guWhiteboard::HalArmTarget | inline |
get_elbowyaw_DEG() | guWhiteboard::HalArmTarget | inline |
get_elbowyaw_RAD() | guWhiteboard::HalArmTarget | inline |
get_elbowyaw_RAD() | guWhiteboard::HalArmTarget | inline |
get_elbowyawstiffness() | guWhiteboard::HalArmTarget | inline |
get_elbowyawstiffness() | guWhiteboard::HalArmTarget | inline |
get_hand() | guWhiteboard::HalArmTarget | inline |
get_hand() | guWhiteboard::HalArmTarget | inline |
get_handstiffness() | guWhiteboard::HalArmTarget | inline |
get_handstiffness() | guWhiteboard::HalArmTarget | inline |
get_shoulderpitch_DEG() | guWhiteboard::HalArmTarget | inline |
get_shoulderpitch_DEG() | guWhiteboard::HalArmTarget | inline |
get_shoulderpitch_RAD() | guWhiteboard::HalArmTarget | inline |
get_shoulderpitch_RAD() | guWhiteboard::HalArmTarget | inline |
get_shoulderpitchstiffness() | guWhiteboard::HalArmTarget | inline |
get_shoulderpitchstiffness() | guWhiteboard::HalArmTarget | inline |
get_shoulderroll_DEG() | guWhiteboard::HalArmTarget | inline |
get_shoulderroll_DEG() | guWhiteboard::HalArmTarget | inline |
get_shoulderroll_RAD() | guWhiteboard::HalArmTarget | inline |
get_shoulderroll_RAD() | guWhiteboard::HalArmTarget | inline |
get_shoulderrollstiffness() | guWhiteboard::HalArmTarget | inline |
get_shoulderrollstiffness() | guWhiteboard::HalArmTarget | inline |
get_wristyaw_DEG() | guWhiteboard::HalArmTarget | inline |
get_wristyaw_DEG() | guWhiteboard::HalArmTarget | inline |
get_wristyaw_RAD() | guWhiteboard::HalArmTarget | inline |
get_wristyaw_RAD() | guWhiteboard::HalArmTarget | inline |
get_wristyawstiffness() | guWhiteboard::HalArmTarget | inline |
get_wristyawstiffness() | guWhiteboard::HalArmTarget | inline |
goToWithTime_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX) | guWhiteboard::HalArmTarget | inline |
goToWithTime_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX) | guWhiteboard::HalArmTarget | inline |
goToWithTime_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX) | guWhiteboard::HalArmTarget | inline |
goToWithTime_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX) | guWhiteboard::HalArmTarget | inline |
HalArmTarget(const uint8_t &target_arm=0, const float shoulderpitch=0, const float shoulderroll=0, const float elbowroll=0, const float elbowyaw=0, const float wristyaw=0, const float hand_PCT=0, const float shoulderpitchstiffness=0, const float shoulderrollstiffness=0, const float elbowrollstiffness=0, const float elbowyawstiffness=0, const float wristyawstiffness=0, const float handstiffness=0, const bool shoulderpitch_active=true, const bool shoulderroll_active=true, const bool elbowroll_active=true, const bool elbowyaw_active=true, const bool wrist_active=true, const bool hand_active=true, const int32_t movement_time=1000000, const uint8_t pliability=10, const bool arm_stop=false, const bool inRadians=false) | guWhiteboard::HalArmTarget | inline |
HalArmTarget(const std::string &str) | guWhiteboard::HalArmTarget | inline |
HalArmTarget(int32_t t_target_movement_time=INT_MAX, int16_t t_target_shoulderpitch=0, int16_t t_target_shoulderroll=0, int16_t t_target_elbowroll=0, int16_t t_target_elbowyaw=0, int16_t t_target_wristyaw=0, uint8_t t_target_arm=(static_cast< uint8_t >(0)), uint8_t t_target_hand=0, uint8_t t_target_shoulderpitchstiffness=0, uint8_t t_target_shoulderrollstiffness=0, uint8_t t_target_elbowrollstiffness=0, uint8_t t_target_elbowyawstiffness=0, uint8_t t_target_wristyawstiffness=0, uint8_t t_target_handstiffness=0, uint8_t t_target_pliability=0, unsigned int t_target_shoulderpitch_active=true, unsigned int t_target_shoulderroll_active=true, unsigned int t_target_elbowroll_active=true, unsigned int t_target_elbowyaw_active=true, unsigned int t_target_wrist_active=true, unsigned int t_target_hand_active=true, unsigned int t_target_arm_at_goal=false, unsigned int t_target_arm_stop=false) | guWhiteboard::HalArmTarget | inline |
HalArmTarget(const HalArmTarget &t_other) | guWhiteboard::HalArmTarget | inline |
HalArmTarget(const struct wb_hal_arm_target &t_other) | guWhiteboard::HalArmTarget | inline |
HalArmTarget(const std::string &t_str) | guWhiteboard::HalArmTarget | inline |
hand | wb_hal_armtarget | |
hand_active | wb_hal_armtarget | |
handstiffness | wb_hal_armtarget | |
hasSameMirroredPose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
hasSameMirroredPose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
hasSamePose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
hasSamePose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
hasSameStiffness(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
hasSameStiffness(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
isArmAllActive() | guWhiteboard::HalArmTarget | inline |
isArmAllActive() | guWhiteboard::HalArmTarget | inline |
isArmAllPassive() | guWhiteboard::HalArmTarget | inline |
isArmAllPassive() | guWhiteboard::HalArmTarget | inline |
isArmPassive() | guWhiteboard::HalArmTarget | inline |
isArmPassive() | guWhiteboard::HalArmTarget | inline |
isAtGoal(bool goalReached) | guWhiteboard::HalArmTarget | inline |
isAtGoal(bool goalReached) | guWhiteboard::HalArmTarget | inline |
mirrorArm(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
mirrorArm(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
mirrorPose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
mirrorPose(const HalArmTarget &other) | guWhiteboard::HalArmTarget | inline |
movement_time | wb_hal_armtarget | |
operator!=(const HalArmTarget &t_other) const | guWhiteboard::HalArmTarget | inline |
operator!=(const wb_hal_arm_target &t_other) const | guWhiteboard::HalArmTarget | inline |
operator=(const HalArmTarget &t_other) | guWhiteboard::HalArmTarget | inline |
operator=(const struct wb_hal_arm_target &t_other) | guWhiteboard::HalArmTarget | inline |
operator==(const HalArmTarget &t_other) const | guWhiteboard::HalArmTarget | inline |
operator==(const wb_hal_arm_target &t_other) const | guWhiteboard::HalArmTarget | inline |
pliability | wb_hal_armtarget | |
PROPERTY(int32_t, target_movement_time) PROPERTY(int16_t | wb_hal_armtarget | |
PROPERTY(int16_t, target_shoulderroll) PROPERTY(int16_t | wb_hal_armtarget | |
PROPERTY(int16_t, target_elbowyaw) PROPERTY(int16_t | wb_hal_armtarget | |
PROPERTY(uint8_t, target_arm) PROPERTY(uint8_t | wb_hal_armtarget | |
PROPERTY(uint8_t, target_shoulderpitchstiffness) PROPERTY(uint8_t | wb_hal_armtarget | |
PROPERTY(uint8_t, target_elbowrollstiffness) PROPERTY(uint8_t | wb_hal_armtarget | |
PROPERTY(uint8_t, target_wristyawstiffness) PROPERTY(uint8_t | wb_hal_armtarget | |
PROPERTY(uint8_t, target_pliability) BIT_PROPERTY(target_shoulderpitch_active) BIT_PROPERTY(target_shoulderroll_active) BIT_PROPERTY(target_elbowroll_active) BIT_PROPERTY(target_elbowyaw_active) BIT_PROPERTY(target_wrist_active) BIT_PROPERTY(target_hand_active) BIT_PROPERTY(target_arm_at_goal) BIT_PROPERTY(target_arm_stop) wb_hal_armtarget(uint8_t arm=0 | wb_hal_armtarget | pure virtual |
ready() | guWhiteboard::HalArmTarget | inline |
ready() | guWhiteboard::HalArmTarget | inline |
set_elbowroll_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowroll_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowroll_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowroll_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowrollstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowrollstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowyaw_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowyaw_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowyaw_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowyaw_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowyawstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_elbowyawstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_hand(float setting) | guWhiteboard::HalArmTarget | inline |
set_hand(float setting) | guWhiteboard::HalArmTarget | inline |
set_handstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_handstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderpitch_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderpitch_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderpitch_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderpitch_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderpitchstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderpitchstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderroll_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderroll_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderroll_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderroll_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderrollstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_shoulderrollstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_target_arm(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_arm_at_goal(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_arm_stop(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_elbowroll(const int16_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_elbowroll_active(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_elbowrollstiffness(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_elbowyaw(const int16_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_elbowyaw_active(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_elbowyawstiffness(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_hand(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_hand_active(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_handstiffness(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_movement_time(const int32_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_pliability(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_shoulderpitch(const int16_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_shoulderpitch_active(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_shoulderpitchstiffness(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_shoulderroll(const int16_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_shoulderroll_active(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_shoulderrollstiffness(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_wrist_active(const unsigned int &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_wristyaw(const int16_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_target_wristyawstiffness(const uint8_t &t_newValue) | guWhiteboard::HalArmTarget | inline |
set_wristyaw_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_wristyaw_DEG(float setting) | guWhiteboard::HalArmTarget | inline |
set_wristyaw_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_wristyaw_RAD(float setting) | guWhiteboard::HalArmTarget | inline |
set_wristyawstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
set_wristyawstiffness(float setting) | guWhiteboard::HalArmTarget | inline |
setArmActive() | guWhiteboard::HalArmTarget | inline |
setArmActive() | guWhiteboard::HalArmTarget | inline |
setArmPassive() | guWhiteboard::HalArmTarget | inline |
setArmPassive() | guWhiteboard::HalArmTarget | inline |
setArmPliability(bool shoulderpitch, bool shoulderroll, bool elbowroll, bool elbowyaw, bool wristyaw, bool hand) | guWhiteboard::HalArmTarget | inline |
setArmPliability(bool shoulderpitch, bool shoulderroll, bool elbowroll, bool elbowyaw, bool wristyaw, bool hand) | guWhiteboard::HalArmTarget | inline |
setArmStiffness(float stiffness) | guWhiteboard::HalArmTarget | inline |
setArmStiffness(float stiffness) | guWhiteboard::HalArmTarget | inline |
setArmStiffnessMax() | guWhiteboard::HalArmTarget | inline |
setArmStiffnessMax() | guWhiteboard::HalArmTarget | inline |
setArmStiffnessNormal() | guWhiteboard::HalArmTarget | inline |
setArmStiffnessNormal() | guWhiteboard::HalArmTarget | inline |
setArmStiffnessOff() | guWhiteboard::HalArmTarget | inline |
setArmStiffnessOff() | guWhiteboard::HalArmTarget | inline |
setPose_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand) | guWhiteboard::HalArmTarget | inline |
setPose_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand) | guWhiteboard::HalArmTarget | inline |
setPose_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand) | guWhiteboard::HalArmTarget | inline |
setPose_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand) | guWhiteboard::HalArmTarget | inline |
shoulderpitch | wb_hal_armtarget | |
shoulderpitch_active | wb_hal_armtarget | |
shoulderpitchstiffness | wb_hal_armtarget | |
shoulderroll | wb_hal_armtarget | |
shoulderroll_active | wb_hal_armtarget | |
shoulderrollstiffness | wb_hal_armtarget | |
stop() | guWhiteboard::HalArmTarget | inline |
stop() | guWhiteboard::HalArmTarget | inline |
target_arm() | guWhiteboard::HalArmTarget | inline |
target_arm() const | guWhiteboard::HalArmTarget | inline |
target_arm_at_goal() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_arm_at_goal | wb_hal_arm_target | |
target_arm_stop() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_arm_stop | wb_hal_arm_target | |
target_elbowroll() | guWhiteboard::HalArmTarget | inline |
target_elbowroll() const | guWhiteboard::HalArmTarget | inline |
target_elbowroll_active() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_elbowroll_active | wb_hal_arm_target | |
target_elbowrollstiffness() | guWhiteboard::HalArmTarget | inline |
target_elbowrollstiffness() const | guWhiteboard::HalArmTarget | inline |
target_elbowyaw() | guWhiteboard::HalArmTarget | inline |
target_elbowyaw() const | guWhiteboard::HalArmTarget | inline |
target_elbowyaw_active() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_elbowyaw_active | wb_hal_arm_target | |
target_elbowyawstiffness() | guWhiteboard::HalArmTarget | inline |
target_elbowyawstiffness() const | guWhiteboard::HalArmTarget | inline |
target_hand() | guWhiteboard::HalArmTarget | inline |
target_hand() const | guWhiteboard::HalArmTarget | inline |
target_hand_active() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_hand_active | wb_hal_arm_target | |
target_handstiffness() | guWhiteboard::HalArmTarget | inline |
target_handstiffness() const | guWhiteboard::HalArmTarget | inline |
target_movement_time() | guWhiteboard::HalArmTarget | inline |
target_movement_time() const | guWhiteboard::HalArmTarget | inline |
target_pliability() | guWhiteboard::HalArmTarget | inline |
target_pliability() const | guWhiteboard::HalArmTarget | inline |
target_shoulderpitch() | guWhiteboard::HalArmTarget | inline |
target_shoulderpitch() const | guWhiteboard::HalArmTarget | inline |
target_shoulderpitch_active() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_shoulderpitch_active | wb_hal_arm_target | |
target_shoulderpitchstiffness() | guWhiteboard::HalArmTarget | inline |
target_shoulderpitchstiffness() const | guWhiteboard::HalArmTarget | inline |
target_shoulderroll() | guWhiteboard::HalArmTarget | inline |
target_shoulderroll() const | guWhiteboard::HalArmTarget | inline |
target_shoulderroll_active() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_shoulderroll_active | wb_hal_arm_target | |
target_shoulderrollstiffness() | guWhiteboard::HalArmTarget | inline |
target_shoulderrollstiffness() const | guWhiteboard::HalArmTarget | inline |
target_wrist_active() const | guWhiteboard::HalArmTarget | inline |
wb_hal_arm_target::target_wrist_active | wb_hal_arm_target | |
target_wristyaw() | guWhiteboard::HalArmTarget | inline |
target_wristyaw() const | guWhiteboard::HalArmTarget | inline |
target_wristyawstiffness() | guWhiteboard::HalArmTarget | inline |
target_wristyawstiffness() const | guWhiteboard::HalArmTarget | inline |
tieToArm(uint8_t arm) | guWhiteboard::HalArmTarget | inline |
tieToArm(uint8_t arm) | guWhiteboard::HalArmTarget | inline |
to_string() | guWhiteboard::HalArmTarget | inline |
valueDescription() | guWhiteboard::HalArmTarget | inline |
wrist_active | wb_hal_armtarget | |
wristyaw | wb_hal_armtarget | |
wristyawstiffness | wb_hal_armtarget | |