gusimplewhiteboard
guWhiteboard::HalArmTarget Member List

This is the complete list of members for guWhiteboard::HalArmTarget, including all inherited members.

arm_at_goalwb_hal_armtarget
atGoal()guWhiteboard::HalArmTargetinline
atGoal()guWhiteboard::HalArmTargetinline
atTargetLocation(HalArmTarget status, HalArmTarget tolerance)guWhiteboard::HalArmTargetinline
atTargetLocation(HalArmTarget status, HalArmTarget tolerance)guWhiteboard::HalArmTargetinline
copyPose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
copyPose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
copyStiffness(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
copyStiffness(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
description() constguWhiteboard::HalArmTargetinline
description()guWhiteboard::HalArmTargetinline
elbowrollwb_hal_armtarget
elbowroll_activewb_hal_armtarget
elbowrollstiffnesswb_hal_armtarget
elbowyawwb_hal_armtarget
elbowyaw_activewb_hal_armtarget
elbowyawstiffnesswb_hal_armtarget
from_string(const std::string &str)guWhiteboard::HalArmTargetinline
from_string(const std::string &t_str)guWhiteboard::HalArmTargetinline
get_elbowroll_DEG()guWhiteboard::HalArmTargetinline
get_elbowroll_DEG()guWhiteboard::HalArmTargetinline
get_elbowroll_RAD()guWhiteboard::HalArmTargetinline
get_elbowroll_RAD()guWhiteboard::HalArmTargetinline
get_elbowrollstiffness()guWhiteboard::HalArmTargetinline
get_elbowrollstiffness()guWhiteboard::HalArmTargetinline
get_elbowyaw_DEG()guWhiteboard::HalArmTargetinline
get_elbowyaw_DEG()guWhiteboard::HalArmTargetinline
get_elbowyaw_RAD()guWhiteboard::HalArmTargetinline
get_elbowyaw_RAD()guWhiteboard::HalArmTargetinline
get_elbowyawstiffness()guWhiteboard::HalArmTargetinline
get_elbowyawstiffness()guWhiteboard::HalArmTargetinline
get_hand()guWhiteboard::HalArmTargetinline
get_hand()guWhiteboard::HalArmTargetinline
get_handstiffness()guWhiteboard::HalArmTargetinline
get_handstiffness()guWhiteboard::HalArmTargetinline
get_shoulderpitch_DEG()guWhiteboard::HalArmTargetinline
get_shoulderpitch_DEG()guWhiteboard::HalArmTargetinline
get_shoulderpitch_RAD()guWhiteboard::HalArmTargetinline
get_shoulderpitch_RAD()guWhiteboard::HalArmTargetinline
get_shoulderpitchstiffness()guWhiteboard::HalArmTargetinline
get_shoulderpitchstiffness()guWhiteboard::HalArmTargetinline
get_shoulderroll_DEG()guWhiteboard::HalArmTargetinline
get_shoulderroll_DEG()guWhiteboard::HalArmTargetinline
get_shoulderroll_RAD()guWhiteboard::HalArmTargetinline
get_shoulderroll_RAD()guWhiteboard::HalArmTargetinline
get_shoulderrollstiffness()guWhiteboard::HalArmTargetinline
get_shoulderrollstiffness()guWhiteboard::HalArmTargetinline
get_wristyaw_DEG()guWhiteboard::HalArmTargetinline
get_wristyaw_DEG()guWhiteboard::HalArmTargetinline
get_wristyaw_RAD()guWhiteboard::HalArmTargetinline
get_wristyaw_RAD()guWhiteboard::HalArmTargetinline
get_wristyawstiffness()guWhiteboard::HalArmTargetinline
get_wristyawstiffness()guWhiteboard::HalArmTargetinline
goToWithTime_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX)guWhiteboard::HalArmTargetinline
goToWithTime_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX)guWhiteboard::HalArmTargetinline
goToWithTime_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX)guWhiteboard::HalArmTargetinline
goToWithTime_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand, int32_t time=INT_MAX)guWhiteboard::HalArmTargetinline
HalArmTarget(const uint8_t &target_arm=0, const float shoulderpitch=0, const float shoulderroll=0, const float elbowroll=0, const float elbowyaw=0, const float wristyaw=0, const float hand_PCT=0, const float shoulderpitchstiffness=0, const float shoulderrollstiffness=0, const float elbowrollstiffness=0, const float elbowyawstiffness=0, const float wristyawstiffness=0, const float handstiffness=0, const bool shoulderpitch_active=true, const bool shoulderroll_active=true, const bool elbowroll_active=true, const bool elbowyaw_active=true, const bool wrist_active=true, const bool hand_active=true, const int32_t movement_time=1000000, const uint8_t pliability=10, const bool arm_stop=false, const bool inRadians=false)guWhiteboard::HalArmTargetinline
HalArmTarget(const std::string &str)guWhiteboard::HalArmTargetinline
HalArmTarget(int32_t t_target_movement_time=INT_MAX, int16_t t_target_shoulderpitch=0, int16_t t_target_shoulderroll=0, int16_t t_target_elbowroll=0, int16_t t_target_elbowyaw=0, int16_t t_target_wristyaw=0, uint8_t t_target_arm=(static_cast< uint8_t >(0)), uint8_t t_target_hand=0, uint8_t t_target_shoulderpitchstiffness=0, uint8_t t_target_shoulderrollstiffness=0, uint8_t t_target_elbowrollstiffness=0, uint8_t t_target_elbowyawstiffness=0, uint8_t t_target_wristyawstiffness=0, uint8_t t_target_handstiffness=0, uint8_t t_target_pliability=0, unsigned int t_target_shoulderpitch_active=true, unsigned int t_target_shoulderroll_active=true, unsigned int t_target_elbowroll_active=true, unsigned int t_target_elbowyaw_active=true, unsigned int t_target_wrist_active=true, unsigned int t_target_hand_active=true, unsigned int t_target_arm_at_goal=false, unsigned int t_target_arm_stop=false)guWhiteboard::HalArmTargetinline
HalArmTarget(const HalArmTarget &t_other)guWhiteboard::HalArmTargetinline
HalArmTarget(const struct wb_hal_arm_target &t_other)guWhiteboard::HalArmTargetinline
HalArmTarget(const std::string &t_str)guWhiteboard::HalArmTargetinline
handwb_hal_armtarget
hand_activewb_hal_armtarget
handstiffnesswb_hal_armtarget
hasSameMirroredPose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
hasSameMirroredPose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
hasSamePose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
hasSamePose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
hasSameStiffness(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
hasSameStiffness(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
isArmAllActive()guWhiteboard::HalArmTargetinline
isArmAllActive()guWhiteboard::HalArmTargetinline
isArmAllPassive()guWhiteboard::HalArmTargetinline
isArmAllPassive()guWhiteboard::HalArmTargetinline
isArmPassive()guWhiteboard::HalArmTargetinline
isArmPassive()guWhiteboard::HalArmTargetinline
isAtGoal(bool goalReached)guWhiteboard::HalArmTargetinline
isAtGoal(bool goalReached)guWhiteboard::HalArmTargetinline
mirrorArm(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
mirrorArm(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
mirrorPose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
mirrorPose(const HalArmTarget &other)guWhiteboard::HalArmTargetinline
movement_timewb_hal_armtarget
operator!=(const HalArmTarget &t_other) constguWhiteboard::HalArmTargetinline
operator!=(const wb_hal_arm_target &t_other) constguWhiteboard::HalArmTargetinline
operator=(const HalArmTarget &t_other)guWhiteboard::HalArmTargetinline
operator=(const struct wb_hal_arm_target &t_other)guWhiteboard::HalArmTargetinline
operator==(const HalArmTarget &t_other) constguWhiteboard::HalArmTargetinline
operator==(const wb_hal_arm_target &t_other) constguWhiteboard::HalArmTargetinline
pliabilitywb_hal_armtarget
PROPERTY(int32_t, target_movement_time) PROPERTY(int16_twb_hal_armtarget
PROPERTY(int16_t, target_shoulderroll) PROPERTY(int16_twb_hal_armtarget
PROPERTY(int16_t, target_elbowyaw) PROPERTY(int16_twb_hal_armtarget
PROPERTY(uint8_t, target_arm) PROPERTY(uint8_twb_hal_armtarget
PROPERTY(uint8_t, target_shoulderpitchstiffness) PROPERTY(uint8_twb_hal_armtarget
PROPERTY(uint8_t, target_elbowrollstiffness) PROPERTY(uint8_twb_hal_armtarget
PROPERTY(uint8_t, target_wristyawstiffness) PROPERTY(uint8_twb_hal_armtarget
PROPERTY(uint8_t, target_pliability) BIT_PROPERTY(target_shoulderpitch_active) BIT_PROPERTY(target_shoulderroll_active) BIT_PROPERTY(target_elbowroll_active) BIT_PROPERTY(target_elbowyaw_active) BIT_PROPERTY(target_wrist_active) BIT_PROPERTY(target_hand_active) BIT_PROPERTY(target_arm_at_goal) BIT_PROPERTY(target_arm_stop) wb_hal_armtarget(uint8_t arm=0wb_hal_armtargetpure virtual
ready()guWhiteboard::HalArmTargetinline
ready()guWhiteboard::HalArmTargetinline
set_elbowroll_DEG(float setting)guWhiteboard::HalArmTargetinline
set_elbowroll_DEG(float setting)guWhiteboard::HalArmTargetinline
set_elbowroll_RAD(float setting)guWhiteboard::HalArmTargetinline
set_elbowroll_RAD(float setting)guWhiteboard::HalArmTargetinline
set_elbowrollstiffness(float setting)guWhiteboard::HalArmTargetinline
set_elbowrollstiffness(float setting)guWhiteboard::HalArmTargetinline
set_elbowyaw_DEG(float setting)guWhiteboard::HalArmTargetinline
set_elbowyaw_DEG(float setting)guWhiteboard::HalArmTargetinline
set_elbowyaw_RAD(float setting)guWhiteboard::HalArmTargetinline
set_elbowyaw_RAD(float setting)guWhiteboard::HalArmTargetinline
set_elbowyawstiffness(float setting)guWhiteboard::HalArmTargetinline
set_elbowyawstiffness(float setting)guWhiteboard::HalArmTargetinline
set_hand(float setting)guWhiteboard::HalArmTargetinline
set_hand(float setting)guWhiteboard::HalArmTargetinline
set_handstiffness(float setting)guWhiteboard::HalArmTargetinline
set_handstiffness(float setting)guWhiteboard::HalArmTargetinline
set_shoulderpitch_DEG(float setting)guWhiteboard::HalArmTargetinline
set_shoulderpitch_DEG(float setting)guWhiteboard::HalArmTargetinline
set_shoulderpitch_RAD(float setting)guWhiteboard::HalArmTargetinline
set_shoulderpitch_RAD(float setting)guWhiteboard::HalArmTargetinline
set_shoulderpitchstiffness(float setting)guWhiteboard::HalArmTargetinline
set_shoulderpitchstiffness(float setting)guWhiteboard::HalArmTargetinline
set_shoulderroll_DEG(float setting)guWhiteboard::HalArmTargetinline
set_shoulderroll_DEG(float setting)guWhiteboard::HalArmTargetinline
set_shoulderroll_RAD(float setting)guWhiteboard::HalArmTargetinline
set_shoulderroll_RAD(float setting)guWhiteboard::HalArmTargetinline
set_shoulderrollstiffness(float setting)guWhiteboard::HalArmTargetinline
set_shoulderrollstiffness(float setting)guWhiteboard::HalArmTargetinline
set_target_arm(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_arm_at_goal(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_arm_stop(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_elbowroll(const int16_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_elbowroll_active(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_elbowrollstiffness(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_elbowyaw(const int16_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_elbowyaw_active(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_elbowyawstiffness(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_hand(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_hand_active(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_handstiffness(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_movement_time(const int32_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_pliability(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_shoulderpitch(const int16_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_shoulderpitch_active(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_shoulderpitchstiffness(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_shoulderroll(const int16_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_shoulderroll_active(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_shoulderrollstiffness(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_wrist_active(const unsigned int &t_newValue)guWhiteboard::HalArmTargetinline
set_target_wristyaw(const int16_t &t_newValue)guWhiteboard::HalArmTargetinline
set_target_wristyawstiffness(const uint8_t &t_newValue)guWhiteboard::HalArmTargetinline
set_wristyaw_DEG(float setting)guWhiteboard::HalArmTargetinline
set_wristyaw_DEG(float setting)guWhiteboard::HalArmTargetinline
set_wristyaw_RAD(float setting)guWhiteboard::HalArmTargetinline
set_wristyaw_RAD(float setting)guWhiteboard::HalArmTargetinline
set_wristyawstiffness(float setting)guWhiteboard::HalArmTargetinline
set_wristyawstiffness(float setting)guWhiteboard::HalArmTargetinline
setArmActive()guWhiteboard::HalArmTargetinline
setArmActive()guWhiteboard::HalArmTargetinline
setArmPassive()guWhiteboard::HalArmTargetinline
setArmPassive()guWhiteboard::HalArmTargetinline
setArmPliability(bool shoulderpitch, bool shoulderroll, bool elbowroll, bool elbowyaw, bool wristyaw, bool hand)guWhiteboard::HalArmTargetinline
setArmPliability(bool shoulderpitch, bool shoulderroll, bool elbowroll, bool elbowyaw, bool wristyaw, bool hand)guWhiteboard::HalArmTargetinline
setArmStiffness(float stiffness)guWhiteboard::HalArmTargetinline
setArmStiffness(float stiffness)guWhiteboard::HalArmTargetinline
setArmStiffnessMax()guWhiteboard::HalArmTargetinline
setArmStiffnessMax()guWhiteboard::HalArmTargetinline
setArmStiffnessNormal()guWhiteboard::HalArmTargetinline
setArmStiffnessNormal()guWhiteboard::HalArmTargetinline
setArmStiffnessOff()guWhiteboard::HalArmTargetinline
setArmStiffnessOff()guWhiteboard::HalArmTargetinline
setPose_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand)guWhiteboard::HalArmTargetinline
setPose_Deg(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand)guWhiteboard::HalArmTargetinline
setPose_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand)guWhiteboard::HalArmTargetinline
setPose_Rad(float shoulderpitch, float shoulderroll, float elbowroll, float elbowyaw, float wristyaw, float hand)guWhiteboard::HalArmTargetinline
shoulderpitchwb_hal_armtarget
shoulderpitch_activewb_hal_armtarget
shoulderpitchstiffnesswb_hal_armtarget
shoulderrollwb_hal_armtarget
shoulderroll_activewb_hal_armtarget
shoulderrollstiffnesswb_hal_armtarget
stop()guWhiteboard::HalArmTargetinline
stop()guWhiteboard::HalArmTargetinline
target_arm()guWhiteboard::HalArmTargetinline
target_arm() constguWhiteboard::HalArmTargetinline
target_arm_at_goal() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_arm_at_goalwb_hal_arm_target
target_arm_stop() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_arm_stopwb_hal_arm_target
target_elbowroll()guWhiteboard::HalArmTargetinline
target_elbowroll() constguWhiteboard::HalArmTargetinline
target_elbowroll_active() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_elbowroll_activewb_hal_arm_target
target_elbowrollstiffness()guWhiteboard::HalArmTargetinline
target_elbowrollstiffness() constguWhiteboard::HalArmTargetinline
target_elbowyaw()guWhiteboard::HalArmTargetinline
target_elbowyaw() constguWhiteboard::HalArmTargetinline
target_elbowyaw_active() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_elbowyaw_activewb_hal_arm_target
target_elbowyawstiffness()guWhiteboard::HalArmTargetinline
target_elbowyawstiffness() constguWhiteboard::HalArmTargetinline
target_hand()guWhiteboard::HalArmTargetinline
target_hand() constguWhiteboard::HalArmTargetinline
target_hand_active() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_hand_activewb_hal_arm_target
target_handstiffness()guWhiteboard::HalArmTargetinline
target_handstiffness() constguWhiteboard::HalArmTargetinline
target_movement_time()guWhiteboard::HalArmTargetinline
target_movement_time() constguWhiteboard::HalArmTargetinline
target_pliability()guWhiteboard::HalArmTargetinline
target_pliability() constguWhiteboard::HalArmTargetinline
target_shoulderpitch()guWhiteboard::HalArmTargetinline
target_shoulderpitch() constguWhiteboard::HalArmTargetinline
target_shoulderpitch_active() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_shoulderpitch_activewb_hal_arm_target
target_shoulderpitchstiffness()guWhiteboard::HalArmTargetinline
target_shoulderpitchstiffness() constguWhiteboard::HalArmTargetinline
target_shoulderroll()guWhiteboard::HalArmTargetinline
target_shoulderroll() constguWhiteboard::HalArmTargetinline
target_shoulderroll_active() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_shoulderroll_activewb_hal_arm_target
target_shoulderrollstiffness()guWhiteboard::HalArmTargetinline
target_shoulderrollstiffness() constguWhiteboard::HalArmTargetinline
target_wrist_active() constguWhiteboard::HalArmTargetinline
wb_hal_arm_target::target_wrist_activewb_hal_arm_target
target_wristyaw()guWhiteboard::HalArmTargetinline
target_wristyaw() constguWhiteboard::HalArmTargetinline
target_wristyawstiffness()guWhiteboard::HalArmTargetinline
target_wristyawstiffness() constguWhiteboard::HalArmTargetinline
tieToArm(uint8_t arm)guWhiteboard::HalArmTargetinline
tieToArm(uint8_t arm)guWhiteboard::HalArmTargetinline
to_string()guWhiteboard::HalArmTargetinline
valueDescription()guWhiteboard::HalArmTargetinline
wrist_activewb_hal_armtarget
wristyawwb_hal_armtarget
wristyawstiffnesswb_hal_armtarget