gusimplewhiteboard
wb_ball.h
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#ifndef WBBALL_
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#define WBBALL_
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#include <sys/types.h>
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#include <gu_util.h>
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struct
wb_ball
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{
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PROPERTY
(int16_t, x)
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PROPERTY
(int16_t, y)
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PROPERTY
(int16_t, radius)
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#ifdef __cplusplus
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wb_ball
() : _x(0), _y(0), _radius(0) {}
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#endif
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};
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#endif
wb_ball
Whiteboard data structure for a ball sighting.
Definition:
wb_ball.h:11
wb_ball::PROPERTY
PROPERTY(int16_t, x) PROPERTY(int16_t
the balls x coordinate in pixels, relative to the center of the image, imageWidth/2 is 0,...
typeClassDefs
wb_ball.h
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