gusimplewhiteboard
guwhiteboard_c_types.h File Reference
#include <gusimplewhiteboard/guwhiteboard_c_types_manual_definitions.h>
#include <typeClassDefs/wb_vision_control_status.h>
#include <typeClassDefs/wb_top_particles.h>
#include <typeClassDefs/wb_vision_lines.h>
#include <typeClassDefs/wb_point2d.h>
#include <typeClassDefs/wb_count.h>
#include <typeClassDefs/wb_vision_field_features.h>
#include <typeClassDefs/wb_vision_detection_horizons.h>
#include <typeClassDefs/wb_nao_walk_command.h>
#include <typeClassDefs/wb_nao_walk_status.h>
#include <typeClassDefs/wb_vision_detection_goals.h>
#include <typeClassDefs/wb_teleoperation_control.h>
#include <typeClassDefs/wb_teleoperation_status.h>
#include <typeClassDefs/wb_vision_detection_balls.h>
#include <typeClassDefs/wb_teleoperation_control_v_r.h>
#include <typeClassDefs/wb_machine_filtered_vision.h>
#include <typeClassDefs/wb_microwave_status.h>
#include <typeClassDefs/wb_buttons.h>
#include <typeClassDefs/wb_machine_filtered_localisation_vision.h>
#include <typeClassDefs/wb_data_logger.h>
#include <typeClassDefs/wb_machine_filtered_lines.h>
#include <typeClassDefs/wb_location.h>
#include <typeClassDefs/wb_nao_sonar_protected_walk_command.h>
#include <typeClassDefs/wb_nao_obstacle_direction.h>
#include <typeClassDefs/wb_dominant_frequencies.h>
#include <typeClassDefs/wb_mission_priority_for_obstacles.h>
#include <typeClassDefs/wb_frequency_limits.h>
#include <typeClassDefs/wb_head_joint_sensors.h>
#include <typeClassDefs/wb_adjust_position_confidence.h>
#include <typeClassDefs/wb_gu_vr_teleop_vulkan_control.h>
#include <typeClassDefs/wb_temperature_sensors.h>
#include <typeClassDefs/wb_overheating.h>
#include <typeClassDefs/wb_ball_position.h>
#include <typeClassDefs/wb_memory_image_control_status.h>
#include <typeClassDefs/wb_my_position.h>
#include <typeClassDefs/wb_vision_detection_lines.h>
#include <typeClassDefs/wb_vision_detection_features.h>
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